Anatomy and Character Sculpture
|| Chen TianYao 0367550
|| Anatomy and Character Sculpture | Bachelor of Design (Honors) in Creative Media
|| Week1 - Week 14
Table of Contents
I. Instruction
II. Fundamentals of Anatomy and Digital Sculpting
A) PDF Submission
III. Character Sculpt 1: Stylized Character Blockout
A) Character Design
B) Body Turnaround
C) Head Turnaround
IV. Character Detailing and texturing
A) Week 11
B) Week 12
C) Week 13
V. Polishing and Dynamic Posture with props
A) Progress
B) PDF Submission
VI. Reflection
I.INSTRUCTION
II. Fundamentals of Anatomy and Digital Sculpting
A) PDF SUBMISSION
III. Character Sculpt 1: Stylized Character Blockout
A) Character Design
for my original character design, I directly use my assignment from another module called "Character Design".
In short, this is a loli girl under Genshin-Impact worldview and she is a traveler.
B) Body Turnaround
I use some basic geometry to built the nude version of my character. I found that my understanding on the anatomy of arms and legs is very bad, the muscles in theses places are really complex。
C) Head Turnaround
IV. Character Detailing and texturing
A) Week 10
this week I finish the rough structure of my character by some basic geometry.
[Feedback] Professor asked me to make a new face rather than use a software built-in face model to show my ability, and to include more details.
B) Week 11
this week I completed the white model of my character according to my character design, and I also sculpt a new head to replace the built-in one.
[Feedback] Professor still told me to add more details, especially on facial part. Professor mentioned that the mouth is just a line and I need refine on it deeper. Professor also told me to change the wrinkle of cloth and told me some basic principles of wrinkle.
C) Week 12
this week I colored my model according to my original character design, but I do no modify on the feedback what last professor told me because I am too lazy.
[Feedback] Professor repeat what he said on the last week, and also mentioned me that I can do more color changed.
C) Week 13
This week I reworked the mouth and finally its not just a line anymore. And I also add more hair strands to show more details.
V. Polishing and Dynamic Posture with props
The head slightly look down, hands tied behind the back, all show the shyness personality of my character.
This week, for posture parts, I follow a tutorial video on Internet and use a plugin to complete it.
[Feedback] Professor mentioned that for the pose part is okay but the right leg seems deformation and be thinner.
B) PDF SUMBISSION
The Rookies Link: The Rookies - Character Design, by CHENTIANYAO
VI. REFLECTION
This is my first time use Z-brush to build a character model. I found that my understanding on the structure of real human facial structure is quiet poor, although I have some figure painting experience, most of my work is anime-style.
And also I ‘m still not very familiar with Z-brush and its hard for me to handle complex details.
Besides sculpting, I also struggle with rendering. I don’t fully understand the rendering settings and often feel overwhelmed by the number of options. To be honest, I’m also not a very patient person, which makes it harder for me to sit down and slowly adjust things like lighting and material settings. However, I realize that these steps are important to present my work properly, so I plan to improve by watching beginner-friendly tutorials and practicing small rendering tasks step by step.
Comments
Post a Comment