25/9/2025 - 4/1/2025 / (Week 1 - Week 14)
Chen TianYao / 0367550
Major Project 1
Bachelor of Design (Hons) in Creative Media
Google Drive Link: https://drive.google.com/drive/folders/1p9umygoL2YCeSfHwNcVcU2Xr5ladrk3D?usp=drive_link
INSTRUCTION
Weekly Document
Project Brief
Over the past few weeks of discussion, we carefully deliberated on core elements such as gameplay, art style, and worldbuilding, and ultimately decided to develop a Unity-based game titled Formal Death, alongside its official Artbook. The game's world draws its inspiration from Dante's vision of "Limbo," featuring 3D top-down combat gameplay, with an overall art direction defined as Semi-realistic — balancing realistic detail with stylized expression.
In recent weeks, we officially began work on the game's character and environment design.
Following that, we moved into the modeling phase. The three images above show the environment modeling process and its final output — a small test island, which we named "Test Island."
Reflection
This Major Project — spanning character and environment design, modeling, texturing, rendering, and final integration into Unity — was a thorough and grounding learning experience.
During the design phase, I came to understand more deeply that design isn't just about looking good, but about serving the world-building and gameplay. Every round of reworking and iterating on drafts was really about refining the logic behind each character and scene. On the modeling side, working through the PBR pipeline — from Blender to Substance Painter to Unity — taught me how much rigor each step of asset creation demands: a mistake in topology, UV unwrapping, or materials can throw off the final result. And bringing assets into Unity for real-time rendering made me realize that the line between art and technical work is far blurrier than I'd assumed — the two need to work in close coordination to achieve the desired outcome.
Beyond that, this project was also a real test of teamwork and time management: maintaining communication, aligning on standards, and delivering on schedule under a tight timeline was a challenge throughout. Overall, this experience gave me tangible growth in both technical skill and collaborative ability, and it's left me more confident about continuing to pursue a career in the game industry.
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